Have a character uncover a family secret that changes everything. Write about how this revelation affects their relationships and choices.
Force two characters who dislike each other to team up for a common goal. Explore how their dynamic changes over time.
Introduce a flashback that explains a character’s motivation. This can provide depth and context to their current actions.
Reveal that a character has been on a secret mission all along. How do the others react when they find out?
Introduce a mystery illness that affects one of your main characters. Explore the emotional and physical toll it takes.
Allow a character to travel back in time to a pivotal moment in their life. Do they change anything? What are the repercussions?
Develop a story around two characters who fall in love but are from feuding families or groups. How do they navigate their relationship?
Have an unlikely character step up as the hero in a crisis. What drives them to take this role?
Create a plot around a valuable object that goes missing. Who took it, and why is it important?
Introduce a character haunted by their past mistakes. How do they seek redemption or closure?
Write a chapter from a different character’s point of view. How does this shift change the story?
Have a character from the past show up unexpectedly. What do they want, and how does their presence impact the story?
Incorporate a vivid dream or nightmare that provides insight into a character’s fears or desires.
Move the story to a completely new location. How do the characters adapt to their new environment?
=========
Afraid
=========
Apprehensive
Dread
Foreboding
Frightened
Mistrustful
Panicked
Petrified
Scared
Suspicious
Terrified
Wary
Worried
=========
Annoyed
=========
Aggravated
Dismayed
Disgruntled
Displeased
Exasperated
Frustrated
Impatient
Irritated
Irked
=========
Angry
=========
Enraged
Furious
Incensed
Indignant
Irate
Livid
Outraged
Resentful
=========
Aversion
=========
Animosity
Appalled
Contempt
Disgusted
Dislike
Hate
Horrified
Hostile
Repulsed
=========
Confused
=========
Ambivalent
Baffled
Bewildered
Dazed
Hesitant
Lost
Mystified
Perplexed
Puzzled
Torn
=========
Disconnected
=========
Alienated
Aloof
Apathetic
Bored
Cold
Detached
Distant
Distracted
Indifferent
Numb
Removed
Uninterested
Withdrawn
=========
Disquiet
=========
Agitated
Alarmed
Discombobulated
Disconcerted
Disturbed
Perturbed
Rattled
Restless
Shocked
Startled
Surprised
Troubled
Turbulent
Turmoil
Uncomfortable
Uneasy
Unnerved
Unsettled
Upset
=========
Embarrassed
=========
Ashamed
Chagrined
Flustered
Guilty
Mortified
Self-conscious
=========
Fatigue
=========
Beat
Burnt out
Depleted
Exhausted
Lethargic
Listless
Sleepy
Tired
Weary
Worn out
=========
Pain
=========
Agony
Anguished
Bereaved
Devastated
Grief
Heartbroken
Hurt
Lonely
Miserable
Regretful
Remorseful
=========
Sad
=========
Depressed
Dejected
Despair
Despondent
Disappointed
Discouraged
Disheartened
Forlorn
Gloomy
Heavy hearted
Hopeless
Melancholy
Unhappy
Wretched
=========
Tense
=========
Anxious
Cranky
Distressed
Distraught
Edgy
Fidgety
Frazzled
Irritable
Jittery
Nervous
Overwhelmed
Restless
Stressed out
=========
Vulnerable
=========
Fragile
Helpless
Insecure
Leery
Reserved
Sensitive
Shaky
=========
Yearning
=========
Envious
Jealous
Longing
Nostalgic
Pining
Wistful
=========
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
Druid of the Emerald Grove.I really like how he is in the shadows!
Part IV
tightness around their eyes
pinched mouth
sour expression on their face
crossed arms
snorting angrily
turning their eyes upward
shaking their head
fast breathing
chest heaving
trembling of their hands
weak knees, giving in
tears flowing down their face uncontrollably
laughing while crying
not being able to stand still
tension leaving their body
shoulders dropping
standing still
opening mouth
slack jaw
not being able to speak correctly
slowed down breathing
wide eyes open
softening their gaze
staring unabashingly
vacant stare
looking down
turning their head away
cannot look at another person
putting their head into their hands
shaking their head
blushing
looking down
nervous smile
sharp intake of breath
quickening of breath
blinking rapidly
breaking eye contact
trying to busy their hands
playing with their hair
fidgeting with their fingers
opening mouth without speaking
Part I + Part II + Part III + Part V
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Part IV
tightness around their eyes
pinched mouth
sour expression on their face
crossed arms
snorting angrily
turning their eyes upward
shaking their head
fast breathing
chest heaving
trembling of their hands
weak knees, giving in
tears flowing down their face uncontrollably
laughing while crying
not being able to stand still
tension leaving their body
shoulders dropping
standing still
opening mouth
slack jaw
not being able to speak correctly
slowed down breathing
wide eyes open
softening their gaze
staring unabashingly
vacant stare
looking down
turning their head away
cannot look at another person
putting their head into their hands
shaking their head
blushing
looking down
nervous smile
sharp intake of breath
quickening of breath
blinking rapidly
breaking eye contact
trying to busy their hands
playing with their hair
fidgeting with their fingers
opening mouth without speaking
Part I + Part II + Part III + Part V
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
Hi, i was wondering if you could give some insight on to how Warhammer 40K naming conventions work? I have been searching and i have found really confusing info, so if you could help i would be really grateful.😭
Hi anon! Yeah I feel you, I was a bit lost at first. Honestly I can't give you a "100% Warhammer 40k" answer because what I did was look for real life name affixes, look into names that pop up in WH40k lore, and names specifically in Rogue Trader.
This page here was a good start.
Through this link it was a bit easier to understand the use of "van" and "von" (taken from Dutch and German affixes):
This led me to assumption one: While "van" can be for anyone (just like Heinrix became van Calox after being disowned), "von" might be restricted to nobility, specially on the level of a Rogue Trader (von Valancius).
The use of "van" doesn't seem limited to a sector, it can be for anything that is relevant to the character's originated location. You could probably use a Voidship's name for a voidborn.
Then we got "af". Theodora is Theodora von Valancius Massimo af Scarus, an Imperial Sector. A Noble!RT is [Name] Aeos Venria de Vahl af Calixis, another Imperial Sector. In both of these and in other instances, it shows up at the end of the name structure. It also seems to be limited for nobility, based on the characters it appears.
Because Cerys does not come from a known Sector but rather a binary star system, I noticed that some of these people had a planet name right after their name (even if they have "af" at the end).
Faisal Rykadi ab Medineh af Koronus
Vistenza Janus Vyatt ab Aram af Koronus
This got me to assumption two: I don't know if Rykadi was intentional from Rykad, but I enjoyed the idea that it indicates a system origin. So my personal twist came to be and I added "Tallarni" for Cerys Tallarni, to indicate her origins due to lack of a proper Sector, without using "van".
Both these names also make use of "ab", which seems to be patronymic in some cultures:
Assumption number three: Medineh and Aram are probably the founding fathers of these people's respective families. It also shows after the System Origin and what seems to be just a surname.
All of this craziness seems to be most common among nobility. A lot of other characters, even ones who ascended to nobility, have a pretty normal name structure. Abelard Werserian, CrimeLord!RT being Stubbs, Militarum!RT being Scipio-Grimald, etc. So honestly, just do what your heart desires.
Cerys for example was simply Cerys Scipio Al-Rachad before becoming Rogue Trader, since the patronymic "Al-" shows up in some Tallarn Desert Raider characters and matches the ethnic inspiration.
So I guess the break down I settled on was:
[Name] [System/Planet] [Surname] [Patronymic] [Dynasty/Family] [Origin/Sector]
Cerys Tallarni Scipio ab Rachad von Valancius
Which is still not perfect because Theodora, for example, does not follow that by having von Valancius right after her name, though I suppose it could just mean she was born directly into the dynasty.
As a side note and complete headcanon, I like the idea that van Sector might work for Imperium Servants who were disowned, like Heinrix, just like Westerosi give bastards a surname by region. So by joining the ranks of the Inquisition and not just being a regular joe anymore, he got van Calox for maybe working in the Calixis Sector, or by being there when that promotion happened.
20 Questions
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Kinds of Fantasy Worlds
Setting & Pacing Issues
Animal Culture ⚜ Autopsy
Alchemy ⚜ Creating a Magic System
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating Fictional Items ⚜ Fictional Poisons
Cruise Ships ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Word Lists: Part 1 2 3 4 5
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting
Food: Aphrodisiacs ⚜ List of Aphrodisiacs
Food: Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics
Hate ⚜ Love ⚜ Kinds of Love
Medieval Art & Architecture: Part 1 ⚜ Part 2 ⚜ Some Vocabulary
Mystical Items & Objects ⚜ Talisman
Moon: Part 1 ⚜ Part 2
Seasons: Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism
Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Agrostology ⚜ Architecture ⚜ Art Part 1 2 ⚜ European Renaissance Art ⚜ Fashion ⚜ Gemology ⚜ Geology Part 1 2 ⚜ Greek Art ⚜ Law ⚜ Literature Part 1 2 ⚜ Poetry ⚜ Science
Writing References: Plot ⚜ Character Development
All 18+ Prompts- Please tag me if you use any cause I wanna read filth :)
“That’s it, fuck, that’s a good girl/boy.”
“You’re mine.”
“Is this ok?” As they stare up at you from in between your legs. (Consent is so fucking hot and important)
“Do that again- Shit, just like that, right there.”
Ghosting their lips against yours before pulling back with a smug smirk, making you chase them desperately.
Dragging one of their nails down the side of your neck and then middle of your chest.
“Please mark me, I want everyone to know I’m yours.”
“Spread your legs baby, that’s it… Wider.”
When they murmur pure filth into your ear while they’re touching you.
Fucking someone so good that they struggle to kiss you back.
Hands desperately clutching at one another, gasping into each other’s mouths as if you were starved of one another.
“On your knees.” While their fingers thread through your hair, guiding you onto the floor.
Smirking into a kiss/against your skin when you whimper at their touch.
“My little slut to ruin.”
Interlocking your fingers above your head while making out passionately.
Pulling them closer by the collar of their shirt or their belt.
“I’m yours. Only yours.”
“You’re in no position to tease baby, remember that.”
Soft, lazy kisses and innocent touches that turn bolder and more sinful as you just can’t resist each other.
“This is wrong.” “So wrong.” While continuing to pull at each others clothes, mind fogged with nothing but lust and arousal.
Want a Part 2?
Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.
Babbling begins at about 6 months and is considered the earliest stage of language acquisition
By 1 year babbles are composed only of the phonemes used in the language(s) they hear
Deaf babies babble with their hands like hearing babies babble using sounds
After the age of one, children figure out that sounds are related to meanings and start to produce their first words
Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning
Example: "Up" is used to indicate something in the sky or to mean “pick me up”
Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”
When learning words, children often overextend a word’s meaning
Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)
They may also underextend a word’s meaning
Example: Using the word dog to refer only to the family pet, as if dog were a proper noun
The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts
At about two years of age, children start to put words together to form two-word utterances
The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:
Example: "mommy sock" = subject + object or possessive
NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development
The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection
Examples: "He play little tune" or "Andrew want that"
Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development
By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:
Examples: "He was stuck and I got him out" / "It’s too early for us to eat"
After 3;6 children can produce wh-questions, and relative pronouns
Sometime after 4;0 children have acquired most of the adult syntactic competence
Deixis: Children often have problems with the shifting reference of pronouns
Children may refer to themselves as "you"
Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about
In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences
Examples: "I ride train?" / "I not like this book"
As children acquire auxiliaries in questions and negative sentences, they generally use them correctly
Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage
When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules
Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation
Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"
Children cannot imitate adults fully while acquiring grammar
Example:
Adult: "Where can I put them?" Child: "Where I can put them?"
Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it
NOTE: Children May Resist Correction
Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.
Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy
But while analogy may work in some situations, certainly not in all situations:
– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.
Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age
Children’s birth order may affect their speech.
Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.
They favor different words than their siblings.
Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.”
The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.
Children may adopt vocabulary quite differently depending on their mother’s level of education.
In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).
The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.”
One area of remarkable consistency across language groups is the degree to which the language of children is gendered.
The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”
Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”
Tips for Writing Children's Dialogue (compiled from various sources cited below):
Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.
Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.
Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.
Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence.
Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.
Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.
Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.
Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.
Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).
Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.
Sources and other related articles: 1 2 3 4 5 6 7 8 9 10
Writing Notes: On Children Writing Notes: Childhood Bilingualism
forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.
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