Bitsquare, Decentralised #bitcoin Exchange

Bitsquare, decentralised #bitcoin exchange

More Posts from Laossj and Others

7 years ago

Portal in AR looks amaaaazing!

Unfortunately this is just a demo on HoloLens by developer KennyW, but here’s hoping it comes to life one day.

7 years ago
Motion Capture- You Never Know When I May Need To Do One Of The Rock’s Baywatch Stunts/ Better Safe

Motion capture- you never know when I may need to do one of The Rock’s Baywatch stunts/ better safe than sorry.

7 years ago
10 Minutes Of Imaginary Japanese Anime Face
10 Minutes Of Imaginary Japanese Anime Face
10 Minutes Of Imaginary Japanese Anime Face
10 Minutes Of Imaginary Japanese Anime Face

10 Minutes of Imaginary Japanese Anime Face

Video from Yingtao Tian presents anime characters generated using GAN Neural Networks:

You can create your own using the webtoy MakeGirlsMoe here

7 years ago
Bitcoin And Ether Mining In Guizhou, China

Bitcoin and Ether mining in Guizhou, China

7 years ago
Hype Cycle : Machine Learning
Hype Cycle : Machine Learning
Hype Cycle : Machine Learning

Hype Cycle : Machine Learning

Project from Universal Everything is a series of films exploring human-machine collaboration, here presenting performative dance with human and abstracted forms:

Hype Cycle ­is a series of futurist films exploring human-machine collaboration through performance and emerging technologies.

Machine Learning is the second set of films in the Hype Cycle series. It builds on the studio’s past experiments with motion studies, and asks: when will machines achieve human agility?

Set in a spacious, well-worn dance studio, a dancer teaches a series of robots how to move. As the robots’ abilities develop from shaky mimicry to composed mastery, a physical dialogue emerges between man and machine – mimicking, balancing, challenging, competing, outmanoeuvring.

Can the robot keep up with the dancer? At what point does the robot outperform the dancer? Would a robot ever perform just for pleasure? Does giving a machine a name give it a soul?

These human-machine interactions from Universal Everything are inspired by the Hype Cycle trend graphs produced by Gartner Research, a valiant attempt to predict future expectations and disillusionments as new technologies come to market.

More Here

7 years ago
When Ur In Public And Have To Pretend Not To Be Anxious 
When Ur In Public And Have To Pretend Not To Be Anxious 

When ur in public and have to pretend not to be anxious 

8 years ago

the clicking sound of the rack is oddly satisfying.

https://instagram.com/p/BQIDI5eh5_m/

7 years ago
Kids Are Burning Each Other With Boiling Water In A Deadly “Hot Water Challenge” YouTube Trend
Kids Are Burning Each Other With Boiling Water In A Deadly “Hot Water Challenge” YouTube Trend
Kids Are Burning Each Other With Boiling Water In A Deadly “Hot Water Challenge” YouTube Trend
Kids Are Burning Each Other With Boiling Water In A Deadly “Hot Water Challenge” YouTube Trend

Kids are burning each other with boiling water in a deadly “Hot water challenge” YouTube trend

As seen in YouTube and Twitter videos, the “hot water challenge” involves surprising a friend by burning them with boiling water.

Another variation includes challenging someone to drink boiling hot water through a straw or pouring boiling water on themselves.

8-year-old Ki’ari Pope’s cousin dared her to sip boiling water through a straw back in March. She obliged and suffered burns in her mouth and throat, requiring a tracheotomy. In July, she complained that she couldn’t breathe and later died. (Palm Beach Post, GoFundMe)

In addition to Pope, the trend has left several kids with serious injuries.

Jamoneisha Merritt, 11, was at a sleepover Sunday night when her friends poured boiling water over her face as she slept. She suffered extreme injuries and may be left permanently disfigured.

North Carolina 10-year-old Wesley Smith also suffered severe burns after attempting the challenge with his stepbrother, the boy’s mother told WNCN.com, a CBS affiliate.

Parents have begun speaking out about the challenge. Read more (8/10/17)

7 years ago
LASER SOCKS!
LASER SOCKS!

LASER SOCKS!

Game developed by Glen Chiaccchieri where players lose life bar when opponent’s feet is hit with a laser from a pointer, and is a proof-of-concept implementation of the computing concept ‘Hypercard in the Room’:

In the video above two people are playing Laser Socks, a game I invented in an afternoon using a research programming system, common household items, and a couple lines of code.

Players try to point a laser pointer at their opponent’s socks while dodging their opponent’s laser. Whenever they score a hit, the health meter closest to their opponent’s play area fills up with blue light. Whoever gets their opponent’s meter to fill up first wins.

In August 2015, my research group (The Communications Design Group or CDG) had a game jam — an event where participants create games together over the course of a few days. The theme was to make hybrid physical/digital games using a prototype research system Bret Victor and Robert Ochshorn had made called Hypercard in the World. This system was like an operating system for an entire room — it connected cameras, projectors, computers, databases, and laser pointers throughout the lab to let people write programs that would magically add projected graphics and interactivity to physical objects. The point of the jam was to see what playful things you could make with this kind of system. We ended up making more than a dozen new and diverse games.

I made Laser Socks, a game about jumping around and shooting a laser pointer at an opponent’s feet. It was fun, ridiculous, and simple to make. In some ways, Laser Socks became one of the highlight demonstrations of what could be done if there was a medium of expression that integrated dynamic computational elements into the physical world.

More Here

7 years ago
#FridayFunFact: VR & AR Are Fast Becoming The Latest Digital Trend (and Next Marketing Platform Target).

#FridayFunFact: VR & AR are fast becoming the latest digital trend (and next marketing platform target). This is an interesting projection of what the market could be like for VR/AR apllications.

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