HCI research from Media Interaction Lab and Google is a proof of concept interface using elastic textiles which are simple to produce:
StretchEBand are stitch-based elastic sensors, which have the benefit of being manufacturable with textile craft tools that have been used in homes for centuries. We contribute to the understanding of stitch-based stretch sensors through four experiments and one user study that investigate conductive yarns from textile and technical perspectives, and analyze the impact of different stitch types and parameters. The insights informed our design of new stretch-based interaction techniques that emphasize eyes-free or causal interactions. We demonstrate with StretchEBand how soft, continuous sensors can be rapidly fabricated with different parameters and capabilities to support interaction with a wide range of performance requirements across wearables, mobile devices, clothing, furniture, and toys.
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Hurricanes are the most violent storms on Earth. People call these storms by other names, such as typhoons or cyclones, depending on where they occur.
The scientific term for ALL of these storms is tropical cyclone. Only tropical cyclones that form over the Atlantic Ocean or eastern and central Pacific Ocean are called “hurricanes.”
Whatever they are called, tropical cyclones all form the same way.
Tropical cyclones are like giant engines that use warm, moist air as fuel. That is why they form only over warm ocean waters near the equator. This warm, moist air rises and condenses to form clouds and storms.
As this warmer, moister air rises, there’s less air left near the Earth’s surface. Essentially, as this warm air rises, this causes an area of lower air pressure below.
This starts the ‘engine’ of the storm. To fill in the low pressure area, air from surrounding areas with higher air pressure pushes in. That “new” air near the Earth’s surface also gets heated by the warm ocean water so it also gets warmer and moister and then it rises.
As the warm air continues to rise, the surrounding air swirls in to take its place. The whole system of clouds and wind spins and grows, fed by the ocean’s heat and water evaporating from the surface.
As the storm system rotates faster and faster, an eye forms in the center. It is vey calm and clear in the eye, with very low air pressure.
Tropical cyclones usually weaken when they hit land, because they are no longer being “fed” by the energy from the warm ocean waters. However, when they move inland, they can drop many inches of rain causing flooding as well as wind damage before they die out completely.
There are five types, or categories, of hurricanes. The scale of categories is called the Saffir-Simpson Hurricane Scale and they are based on wind speed.
How Does NASA Study Hurricanes?
Our satellites gather information from space that are made into pictures. Some satellite instruments measure cloud and ocean temperatures. Others measure the height of clouds and how fast rain is falling. Still others measure the speed and direction of winds.
We also fly airplanes into and above hurricanes. The instruments aboard planes gather details about the storm. Some parts are too dangerous for people to fly into. To study these parts, we use airplanes that operate without people.
To learn more about how we study hurricanes, visit: https://www.nasa.gov/mission_pages/hurricanes/main/index.html
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com.
Artificial Intelligence learns to beat Mario like crazy.
Graphics research from Daniel Sýkora et al at DCGI, Czech Republic, presents a method of realtime style transfer focused on human faces, similar to their previous StyLit work.
It should be noted that the video below is a demonstration of results, is silent, and the official paper has not been made public yet:
Results video for the paper: Fišer et al.: Example-Based Synthesis of Stylized Facial Animations, to appear in ACM Transactions on Graphics 36(4):155, SIGGRAPH 2017.
[EDIT: 20 July 2017]
An official video (no audio) and project page has been made public on the project:
We introduce a novel approach to example-based stylization of portrait videos that preserves both the subject’s identity and the visual richness of the input style exemplar. Unlike the current state-of-the-art based on neural style transfer [Selim et al. 2016], our method performs non-parametric texture synthesis that retains more of the local textural details of the artistic exemplar and does not suffer from image warping artifacts caused by aligning the style exemplar with the target face. Our method allows the creation of videos with less than full temporal coherence [Ruder et al. 2016]. By introducing a controllable amount of temporal dynamics, it more closely approximates the appearance of real hand-painted animation in which every frame was created independently. We demonstrate the practical utility of the proposed solution on a variety of style exemplars and target videos.
Link
Had an interesting chat with an AI today
I can not argue with that
Indiegogo campaign to set up the first arcade to race remote controlled vehicles such as cars and drones, to be played over an internet connection via PCs and smart mobile platforms:
First live VR gaming platform in the world: In ArenaFPV you play in real world with your phone or PC. In our special tracks and arenas you control real mini cars, drones and robots and challenge other online players. Our machines have ultra fast cameras mounted on them with just 30ms latency. You will get 1080p high quality video stream that will make you feel as if you are in the machine. We also offer special VR kit for maximum reality.
More Here
İntel yaptığı robotik çalışma ile piyasada ben varım diyor.. 😊
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More than 400 U.S. school districts are using augmented reality to teach students. Is AR the future of education?
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SP. Artificial intelligence software calculates the best pose for selling the product and demands it from the model.
Looker (1981)