holy motors_2017
Check out this outstanding behind the scenes look at the digital double process used to create the stunning VFX work for the Hollywood blockbuster, “Logan”, created by the talented folks over at Image Engine!
Full video: TheCGBros
Google’s DeepMind AI just taught itself to walk
Short film by Nils Clauss explores the spaces that use female-form robotic mannequins around South Korea to attract business:
With slow graceful movements and digitally generated messages, Plastic Girls make a conspicuous contribution to the sexualisation of public space in front of their owners premises.
PLASTIC GIRLS is the last film of a Korea related trilogy following BIKINI WORDS and LAST LETTERS:
vimeo.com/151000182 vimeo.com/195284427
Link
Project from Peder Norrby is an IphoneX visual toy using TrueDepth facetracking to produce a Trompe-l'œil effect of depth from the position of your head:
Explainer video - enable sound! The app, called #TheParallaxView, is in review on @AppStore#iPhoneX #ARKit #FaceTracking #madewithunity pic.twitter.com/6P8ofGZqP4
— ΛLGΘMΨSΓIC (@algomystic)
February 28, 2018
Yes it’s ARKit face tracking and #madewithunity … basically non-symmetric camera frustum / off-axis projection.
The app is currently in review, but Peder plans to release the code to Github in the future for developers to experiment with.
You can follow progress at Peder’s Twitter account here
“You think I’m scared of death? I’ve done it a million times, and I’m fucking great at it.”
Our newest communications satellite, named the Tracking and Data Relay Satellite-M or TDRS-M, launches Aug. 18 aboard an Atlas V rocket from our Kennedy Space Center in Florida. It will be the 13th TDRS satellite and will replenish the fleet of satellites supporting the Space Network, which provides nearly continuous global communications services to more than 40 of our missions.
Communicating from space wasn’t always so easy. During our third attempt to land on the moon in 1970, the Apollo 13 crew had to abort their mission when the spacecraft’s oxygen tank suddenly exploded and destroyed much of the essential equipment onboard. Made famous in the movie ‘Apollo 13’ by Ron Howard and starring Tom Hanks, our NASA engineers on the ground talked to the crew and fixed the issue. Back in 1970 our ground crew could only communicate with their ground teams for 15 percent of their orbit – adding yet another challenge to the crew. Thankfully, our Apollo 13 astronauts survived and safely returned to Earth.
Now, our astronauts don’t have to worry about being disconnected from their teams! With the creation of the TDRS program in 1973, space communications coverage increased rapidly from 15 percent coverage to 85 percent coverage. And as we’ve continued to add TDRS spacecraft, coverage zoomed to over 98 percent!
TDRS is a fleet of satellites that beam data from low-Earth-orbiting space missions to scientists on the ground. These data range from cool galaxy images from the Hubble Space Telescope to high-def videos from astronauts on the International Space Station! TDRS is operated by our Space Network, and it is thanks to these hardworking engineers and scientists that we can continuously advance our knowledge about the universe!
What’s up next in space comm? Only the coolest stuff ever! LASER BEAMS. Our scientists are creating ways to communicate space data from missions through lasers, which have the ability to transfer more data per minute than typical radio-frequency systems. Both radio-frequency and laser comm systems send data at the speed of light, but with laser comm’s ability to send more data at a time through infrared waves, we can receive more information and further our knowledge of space.
How are we initiating laser comm? Our Laser Communications Relay Demonstration is launching in 2019! We’re only two short years away from beaming space data through lasers! This laser communications demo is the next step to strengthen this technology, which uses less power and takes up less space on a spacecraft, leaving more power and room for science instruments.
Watch the TDRS launch live online at 8:03 a.m. EDT on Aug. 18: https://www.nasa.gov/nasalive
Join the conversation on Twitter: @NASA_TDRS and @NASALasercomm!
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
Web demo by Stefan Hedman adds elastic physics to classic Super Mario level, currently in pre-alpha. You need a keyboard (play with arrow keys) - to start, move towards the right side of the screen:
[video from Robert McGregor]
Play around with it yourself here
Another experiment from LuluXXX exploring Machine Learning visual outputs, combining black and white image colourization, slic superpixels image segmentation and style2paint manga colourization on footage of Aya-Bambi dancing:
mixing slic superpixels and style2paint. starts with version2 than version4 plus a little breakdown at the end and all 4 versions of the algorithm. music : Spettro from NadjaLind mix - https://soundcloud.com/nadjalind/nadja-lind-pres-new-lucidflow-and-sofa-sessions-meowsic-mix original footage : https://www.youtube.com/watch?v=N2YhzBjiYUg
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Developer 应高选 has been experimenting with 4DViews’ free 4D captures and shares the results - particularly striking is this one using the new Apple ARKit and Unity software:
4DAR with ARKit and Unity3D, real man and real scale. iPhone6s test.
Here is an example using the same assets at a smaller scale:
应高选’s YouTube channel can be found here
4DViews on PK (from last week) Here
[Update 10/07/17]
Here is a video from 4DAR demonstrating how to put together your ownin 5 minutes:
Almost realtime visual tutorial on using 4DViews volumetric capture sequence with Unity and Apple ARKit, for fast hologram display
Digital comic by Andre Bergs features animated frames which you can change the angle by tilting the device, and created using the Unity engine:
A post shared by André Bergs (@andre.bergs) on Oct 3, 2017 at 8:19am PDT
A post shared by André Bergs (@andre.bergs) on Sep 15, 2017 at 9:06pm PDT
Protanopia is a digital comic for Ipad and Iphone. Created as an experiment into the possibilities of digital comics. Using elements from 3D and 2D animation in a realtime game engine, it creates an unique visual style, whilst still having a familiar feeling.
More Here