Latest project from @mario-klingemann employs Neural Networks trained on a collection of archive footage to recreate videos using the dataset.
It is confirmed that no human intervention has occured in the processed output, and it is interesting where there are convincing connections between the two (and where there apparently are none):
Destiny Pictures, Alternative Neural Edit, Side by Side Version
This movie has been automatically collaged by an neural algorithm using the movie that Donald Trump’s gave as a present to Kim Jong Un as the template, replacing all scenes with visually similar scenes from public domain movies found in the internet archive.
Neural Remake of “Take On Me” by A-Ha
An AI automatically detects the scenes in the source video clip and then replaces them with similar looking archival footage. The process is fully automatic, there are no manual edits.
Neural Reinterpretation of “Sabotage” by the Beastie Boys
An AI automatically detects the scenes in the source video clip and then replaces them with similar looking archival footage.
There are other video examples at Mario’s YouTube page (but some may not be viewable due to music copyright.
If you follow Mario’s Twitter timeline, you can get updated with the latest examples, and follow the evolution of the project [link]
Marvin Minsky, Artificial Intelligence, September 1966; in Readings from «Scientific American» (ca. 1950): Computers and Computation, With Introductions by Robert R. Fenichel and Joseph Weizenbaum, W. H. Freeman and Company, San Francisco, 1971, pp. 123-131
This story is already doing the rounds but is still very interesting - Machine Learning research from Georgia Tech manages to clone game design from a video recording.
The top GIF is the reconstructed clone, the bottom gif is from the video recording:
Georgia Institute of Technology researchers have developed a new approach using an artificial intelligence to learn a complete game engine, the basic software of a game that governs everything from character movement to rendering graphics.
Their AI system watches less than two minutes of gameplay video and then builds its own model of how the game operates by studying the frames and making predictions of future events, such as what path a character will choose or how enemies might react.
To get their AI agent to create an accurate predictive model that could account for all the physics of a 2D platform-style game, the team trained the AI on a single “speedrunner” video, where a player heads straight for the goal. This made “the training problem for the AI as difficult as possible.”
Their current work uses Super Mario Bros. and they’ve started replicating the experiments with Mega Man and Sonic the Hedgehog as well. The same team first used AI and Mario Bros. gameplay video to create unique game level designs.
More Here
A marimba-playing robot with four arms and eight sticks is writing and playing its own compositions in a lab at the Georgia Institute of Technology. The pieces are generated using artificial intelligence and deep learning.
Researchers fed the robot nearly 5,000 complete songs — from Beethoven to the Beatles to Lady Gaga to Miles Davis — and more than 2 million motifs, riffs and licks of music. Aside from giving the machine a seed, or the first four measures to use as a starting point, no humans are involved in either the composition or the performance of the music.
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Developer 应高选 has been experimenting with 4DViews’ free 4D captures and shares the results - particularly striking is this one using the new Apple ARKit and Unity software:
4DAR with ARKit and Unity3D, real man and real scale. iPhone6s test.
Here is an example using the same assets at a smaller scale:
应高选’s YouTube channel can be found here
4DViews on PK (from last week) Here
[Update 10/07/17]
Here is a video from 4DAR demonstrating how to put together your ownin 5 minutes:
Almost realtime visual tutorial on using 4DViews volumetric capture sequence with Unity and Apple ARKit, for fast hologram display
Vimeo pitch of the founders of Ethereum, who want to use the Bitcoin architecture to reinvent the rest of our political economy—smart contracts, distributed corporations, and even decentralized political parties
Developers @lingoded and @JesseBarksdale have been sharing on Twitter demos of Japanese-Style RPGs using iOS ARKit and Unity:
Little info is currently known about the project, but it is clear @lingoded is part of an AR gaming project called GeneReal so this is possibly part of it.
Sacred Mathematics - Japanesse Temple Geometry
This is a book about a special kind of geometry that was invented and widely practiced in Japan during the centuries when Japan was isolated from Western influences. Japanese geometry is a mixture of art and mathematics. The experts communicated with one another by means of sangaku, which are wooden tablets painted with geometrical figures and displayed in Shinto shrines and Buddhist temples. Each tablet states a theorem or a problem. It is a challenge to other experts to prove the theorem or to solve the problem. It is a work of art as well as a mathematical statement. Sangaku are perishable, and the majority of them have decayed and disappeared during the last two centuries, but enough of them have survived to fill a book with examples of this unique Japanese blend of exact science and exquisite artistry.
Copyright © 2008 by Princeton University Press and Oxford
http://kknop.com/math/sangaku.pdf
Consiste en una carga de aire comprimido que se libera para “apretar” la rueda delantera contra el suelo cuando se detecta una pérdida de agarre en el tren delantero.