Dildo Generator
Online 3D experiment by Ikaros Kappler which is described as a “Extrusion/Revolution Generator” ….
Created with three.js, you can alter the bezier curves and angle of the form, and is designed with 3D printing in mind (models can be exported and saved, as well as calculated weight in silicone).
Try it out for yourself (if you wish) here
https://vimeo.com/175247441
When artificial intelligence first came about in the first computing machines, computing was restricted by technology and computing power. The easiest way to get around giving intelligent functions to a machine was to give it basic sets of rules. These finite set of rules took up small amounts of memory, and could be used dependent on the input and goal. The rules could be combined to create more complex functions, exponentially increasing the amount of total functions available.
The current computing grew from these beginnings, now using complex algorithmic and recursive functions using basic rules to further increase the amount of computing possibilities. The search for true artificial intelligence, one comparable to our amount of intelligence and conscious awareness, is in the works. A robotic creation using transistors and circuits and algorithmic programming whilst having the conscious and cognitive abilities that humans possess is the end goal. We know so far that even the most advanced artificial intelligence makes semantic and perceptual errors about the physical world.
The problem with creating an artificial intelligence like our own is the rule-based computing which is the seed of modern computing intelligence. The seed planted was a rule-based one, and since we used these seeds to grow modern computing, we now have this type of computing available. I strongly believe this rule-based computing will never allow for true human-based artificial intelligence to be used. Human cognition and consciousness is not a rule-based system, and rule-based systems are not able to perform the amount and type of processing that the human mind does.
The human mind processes information in bottom-up and top-down processes by integrating sensory info and semantic knowledge in integration centers of the brain. The mind can take this info and again reanalyze in in a seemingly subjective fashion, or by applying further conscious reason to perform a reaction to the input info. The mind has the ability to consciously engage ideas in the brain in a way that doesn’t seem to obey rules.
Humans can be argued to be mostly a tabula rasa (blank slate) at birth, with arguably some innate abilities; perhaps there are some undefined “rules”. To create a “fully grown” and “mature” robot instantaneously, as well as endow it with all the knowledge of the world and processing an adult human would possess is a disastrous thought. We can’t program a mature robot, we need to grow it. Create a robot with the ability to learn, and to perform connections by repeated pairings of stimuli. A robot would be endowed with the learning abilities of which humans possess, so that it may learn connections in the world and be endowed with human-type knowledge and ability. The way we “program” robots now with artificially intelligent algorithms does not begin to scratch the surface of human knowledge ability.
A robotic creation as a “newborn” with very few programmed rules besides rules for stimuli pairing, feature detection, whilst integrating the perceptual info similar in fashion to how the info bonds and integrates in the human brain is essential. No need for large highly complex algorithmic programs, we set a few basic algorithms, and allow the robot to “learn” the world on its own. While this is a long process, I believe it is the closest approximation to a human-like artificial intelligence. We bare the robot, and allow it to grow and mature in the human world by interaction with the world and gaining knowledge in the fashion that we do. This is the only way to create a robot which can be perceptually and semantically comparable to a human.
This post was inspired by this video on cognitive science: https://youtu.be/0T_nOzpBYxU
“The presence of the Orchid does not seem to recognize a difference between human beings and artificial intellegence, both are equally alive to it. A.I. were infested with a new sort of self awareness and a desperate wish to be human. Most were immobile boxes of metal and circuit, going mad from their own futility and brimming with intense spite and depression, something they never felt before. For others, those with access to mobile functions, they began the construction of their bodies. Most of these were quite crude, being A.I. who were never quite familiar with anatomy. Medical A.I. tended to have more sophisticated bodies, with the smarts to near accurately mimic the human body with synthetic muscle and access to medi-tech. A common technique borrowed from one "Pinocchio” A.I. to another is to hunt the feral pigs and use their skin as their own. This both avoids their still lingering safety protocols against harming humans, and satisfies their need to have skin. Some even trade skins and parts with fellow Pinocchios. The safety protocols also stop them from hurting the “Affected”, they still recognize them as human despite their mutations. The Pinocchios are generally harmless towards humans, in fact often friendly. Their just….off putting to say the least.“
@qadmonster
by Jungwoo Ryoo, The Conversation
You’re sitting at home minding your own business when you get a call from your credit card’s fraud detection unit asking if you’ve just made a purchase at a department store in your city. It wasn’t you who bought expensive electronics using your credit card – in fact, it’s been in your pocket all afternoon. So how did the bank know to flag this single purchase as most likely fraudulent?
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“I cannot stretch my imagination se far, but I do firmly believe that it is practicable to disturb by means of powerful machines the electrostatic condition of the earth and thus transmit intelligible signals and perhaps power. In fact, what is there against the carrying out of such a scheme? We now know that electric vibration may be transmitted through a single conductor. Why then not try to avail ourselves of the earth for this purpose? We need not be frightened by the idea of distance. To the weary wanderer counting the mile-posts the earth may appear very large, but to that happiest of all men, the astronomer, who gazes at the heavens and by their standard judges the magnitude of our globe, it appears very small. And so I think it must seem to the electrician, for when he considers the speed with which an electric disturbance is propagated through the earth all his ideas of distance must completely vanish.”
“On Light And Other High Frequency Phenomena.” Lecture delivered before the Franklin Institute, Philadelphia, February 1893, and before the National Electric Light Association, St. Louis, March 1893.
This skeleton robot salamander just wiggled its way into my heart.
“Making an AI machine play and be naturally curious is key”
- Mark Sagar, Academy Award-winning AI engineer on the future of AI in animation.
What’s next for AI? We spoke with 30 visionaries in AI to learn where they think the technology is heading.
See the full interview →
1995 Video of Virtual IO’s I-Glasses. Virtual reality Head Mounted Display
Game developed by Glen Chiaccchieri where players lose life bar when opponent’s feet is hit with a laser from a pointer, and is a proof-of-concept implementation of the computing concept ‘Hypercard in the Room’:
In the video above two people are playing Laser Socks, a game I invented in an afternoon using a research programming system, common household items, and a couple lines of code.
Players try to point a laser pointer at their opponent’s socks while dodging their opponent’s laser. Whenever they score a hit, the health meter closest to their opponent’s play area fills up with blue light. Whoever gets their opponent’s meter to fill up first wins.
In August 2015, my research group (The Communications Design Group or CDG) had a game jam — an event where participants create games together over the course of a few days. The theme was to make hybrid physical/digital games using a prototype research system Bret Victor and Robert Ochshorn had made called Hypercard in the World. This system was like an operating system for an entire room — it connected cameras, projectors, computers, databases, and laser pointers throughout the lab to let people write programs that would magically add projected graphics and interactivity to physical objects. The point of the jam was to see what playful things you could make with this kind of system. We ended up making more than a dozen new and diverse games.
I made Laser Socks, a game about jumping around and shooting a laser pointer at an opponent’s feet. It was fun, ridiculous, and simple to make. In some ways, Laser Socks became one of the highlight demonstrations of what could be done if there was a medium of expression that integrated dynamic computational elements into the physical world.
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