🌿by Javi.eats.and.runs On Insta

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More Posts from Laossj and Others

7 years ago
Slide The Light Off You You May Find Some Peace
Slide The Light Off You You May Find Some Peace
Slide The Light Off You You May Find Some Peace

slide the light off you you may find some peace

8 years ago
Полигонаэдр / Polygonahedron Experiment With Rear Projection Film, Leap Motion And Processing
Полигонаэдр / Polygonahedron Experiment With Rear Projection Film, Leap Motion And Processing
Полигонаэдр / Polygonahedron Experiment With Rear Projection Film, Leap Motion And Processing

Полигонаэдр / Polygonahedron Experiment with rear projection film, Leap Motion and Processing https://vimeo.com/191812588

7 years ago

Channel your inner #WonderWoman and discover your coding powers! https://goo.gl/n0TMGq

7 years ago
Artificial Intelligence Uses Less Than Two Minutes Of Videogame Footage To Recreate Game Engine
Artificial Intelligence Uses Less Than Two Minutes Of Videogame Footage To Recreate Game Engine

Artificial Intelligence Uses Less Than Two Minutes of Videogame Footage to Recreate Game Engine

This story is already doing the rounds but is still very interesting - Machine Learning research from Georgia Tech manages to clone game design from a video recording.

The top GIF is the reconstructed clone, the bottom gif is from the video recording:

Georgia Institute of Technology researchers have developed a new approach using an artificial intelligence to learn a complete game engine, the basic software of a game that governs everything from character movement to rendering graphics.

Their AI system watches less than two minutes of gameplay video and then builds its own model of how the game operates by studying the frames and making predictions of future events, such as what path a character will choose or how enemies might react.

To get their AI agent to create an accurate predictive model that could account for all the physics of a 2D platform-style game, the team trained the AI on a single “speedrunner” video, where a player heads straight for the goal. This made “the training problem for the AI as difficult as possible.”

Their current work uses Super Mario Bros. and they’ve started replicating the experiments with Mega Man and Sonic the Hedgehog as well. The same team first used AI and Mario Bros. gameplay video to create unique game level designs.

More Here

7 years ago
Bitcoin Micropayments: Coming To Smartphones—and Toasters?—everywhere

Bitcoin micropayments: Coming to smartphones—and toasters?—everywhere

Micropayments might not top your list of most compelling inventions, but they’re a sought-after capability. Small payments of less than a dollar, or even less than a cent, have the potential to shake up old, established business models, and open up new doors for the Internet of Everything.

Small digital payments have been tried again and again—in fact, Web inventor Tim Berners-Lee tried to embed micropayment capability into the original World Wide Web, but without success. So far, inherent transaction costs have been an unsurpassable hurdle.

Some argue that digital payment methods like bitcoin are the way forward.

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7 years ago
This Skeleton Robot Salamander Just Wiggled Its Way Into My Heart.

This skeleton robot salamander just wiggled its way into my heart.

7 years ago

Japan just sent the Int-Ball, a photo and video drone, to the International Space Station. Its mission is to document the astronauts. Previously, astronauts spent 10% of their time doing photo and video documentation. Int-Ball’s footage can be seen in real time.

follow @the-future-now

7 years ago
Strange Backyard Sale
Strange Backyard Sale
Strange Backyard Sale
Strange Backyard Sale

Strange backyard sale

VR Artist Anna Zhilyaeva shares her first creation made with Tiltbrush in 2018:

This is my first Tilt Brush painting of 2018. I tried to make her look good from every angle while keeping the painting style.

You can view Anna’s work on Google Poly here

Link

7 years ago
Doodle Studio 95
Doodle Studio 95
Doodle Studio 95
Doodle Studio 95

Doodle Studio 95

Project from Fernando Ramallo is a drawing and animation tool for Unity with simple interfaces to create assets for games and interactive experiences, a bit like Flash but in 2.5D:

DOODLE STUDIO 95 is a FUN drawing and animation tool for Unity.

Doodle an animation without leaving the Editor and turn your drawings into sprites, UI elements, particles or textures, with a single click.

Features

Draw inside the Unity Editor

Easy presets for backgrounds, characters and UI elements

Example scenes with 2.5D characters, foliage, speech bubbles and transitions, with reusable scripts

Draw and animate inside the Scene View (beta)

Shadow-casting shaders

Don’t think about materials or image formats, it Just Works.

Five Symmetry modes

Record mode adds frames as you draw

Record a sound with a single click! Boop!

Easy API for using animations with scripts

Convert to sprite sheets or GIFs

…and more

You can find out more here, and even try out a browser-based interactive tour here

8 years ago
Machine Learning And Big Data Know It Wasn’t You Who Just Swiped Your Credit Card

Machine Learning and Big Data Know it Wasn’t You Who Just Swiped Your Credit Card

by Jungwoo Ryoo, The Conversation

You’re sitting at home minding your own business when you get a call from your credit card’s fraud detection unit asking if you’ve just made a purchase at a department store in your city. It wasn’t you who bought expensive electronics using your credit card – in fact, it’s been in your pocket all afternoon. So how did the bank know to flag this single purchase as most likely fraudulent?

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