Doodle Studio 95

Doodle Studio 95
Doodle Studio 95
Doodle Studio 95
Doodle Studio 95

Doodle Studio 95

Project from Fernando Ramallo is a drawing and animation tool for Unity with simple interfaces to create assets for games and interactive experiences, a bit like Flash but in 2.5D:

DOODLE STUDIO 95 is a FUN drawing and animation tool for Unity.

Doodle an animation without leaving the Editor and turn your drawings into sprites, UI elements, particles or textures, with a single click.

Features

Draw inside the Unity Editor

Easy presets for backgrounds, characters and UI elements

Example scenes with 2.5D characters, foliage, speech bubbles and transitions, with reusable scripts

Draw and animate inside the Scene View (beta)

Shadow-casting shaders

Don’t think about materials or image formats, it Just Works.

Five Symmetry modes

Record mode adds frames as you draw

Record a sound with a single click! Boop!

Easy API for using animations with scripts

Convert to sprite sheets or GIFs

…and more

You can find out more here, and even try out a browser-based interactive tour here

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Automatic Machine Knitting of 3D Meshes

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We present the first computational approach that can transform 3D meshes, created by traditional modeling programs, directly into instructions for a computer-controlled knitting machine. Knitting machines are able to robustly and repeatably form knitted 3D surfaces from yarn, but have many constraints on what they can fabricate. Given user-defined starting and ending points on an input mesh, our system incrementally builds a helix-free, quad-dominant mesh with uniform edge lengths, runs a tracing procedure over this mesh to generate a knitting path, and schedules the knitting instructions for this path in a way that is compatible with machine constraints. We demonstrate our approach on a wide range of 3D meshes.

More Here

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3D Face Reconstruction From A Single Image
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3D Face Reconstruction from a Single Image

Machine Learning research from University of Nottingham School of Computer Science can generate a 3D model of a human face from an image using neural networks:

3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current systems often assume the availability of multiple facial images (sometimes from the same subject) as input, and must address a number of methodological challenges such as establishing dense correspondences across large facial poses, expressions, and non-uniform illumination. In general these methods require complex and inefficient pipelines for model building and fitting. In this work, we propose to address many of these limitations by training a Convolutional Neural Network (CNN) on an appropriate dataset consisting of 2D images and 3D facial models or scans. Our CNN works with just a single 2D facial image, does not require accurate alignment nor establishes dense correspondence between images, works for arbitrary facial poses and expressions, and can be used to reconstruct the whole 3D facial geometry (including the non-visible parts of the face) bypassing the construction (during training) and fitting (during testing) of a 3D Morphable Model. We achieve this via a simple CNN architecture that performs direct regression of a volumetric representation of the 3D facial geometry from a single 2D image. We also demonstrate how the related task of facial landmark localization can be incorporated into the proposed framework and help improve reconstruction quality, especially for the cases of large poses and facial expressions.       

There is an online demo which will let you upload an image to convert and even save as a 3D model here

Link

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