This house is being 3-D printed with human and robot construction. Mesh mould technology uses the precision of robot building capacities to eliminate waste.
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Speculative Design video short from Benedict Hubener, Keyur Jain, and James Zhou of CIID imagines how the future of Smart City maintenence works, with on-site engineers handling Machine Learning equipment with surveillance infrastructure:
In the near future, cities are filled with smart infrastructure such as decentralized security cameras, self-sorting trashcans and intelligent street lights. But who do you call when smart things breaks? The future smart city is not a sci-fi dystopia made out of glass, concrete, and job stealing robots. It’s place much like our own and filled with the banality of everyday life and mundane jobs. Regardless of how you imagine the future smart city, someone needs to get in their white van, take out their ladder, and fix broken things.
The SMLT 3607A or Supervised Machine Learning Trainer is a tool for the future city maintenance worker. He/she can use the SMLT to interface with abnormally behaving smart infrastructure such as a surveillance camera identifying people as eggplants. He/she can retrain the smart camera by recording new examples in real time. The future maintenance worker will teach the camera what it’s seeing and curator the training dataset. He/she will help the camera learn the difference between people and objects and decide who should be classified as an upstanding citizen or a petty criminal.
Link
Coding experiment from Kyle McDonald arranging samples for music production in a unique way using machine learning:
I’ve been thinking about new ways of making music and working with sound. I’m especially excited about machine learning augmenting our selection of sounds, analyzing and decomposing existing recordings, and making automatic suggestions for compositions.
This shows around 30k “drum samples” from a few different sample packs, organized in 2d (position) and 3d (color). All sounds are less than 4 seconds long, but I only analyze and play the first second while scrolling through. I used librosa to extract the constant-q transform of each sound with 84 bins and 11 time steps. I used t-SNE with perplexity 100 to layout the sounds from those 924 dimensional vectors.
Link
Built by the Standard Motor Company at the order of Lord Beaverbrook, the then Minister of Aircraft Production, the Car Armoured Light Standard or ‘Beaverette’ was intended as a stopgap measure to help with airfield and local defence. Essentially built onto the chassis of Standard’s pre-war commercial models it had thin riveted steel armour, backed by 3-inch oak reinforcement planks, to its front and sides, the MkII added all around armour but remained open topped.
The Beaverette was typically armed with either a Bren light machine gun or a Boys anti-tank rifle and was crewed by three men - driver, observer, gunner. Weighing two tonnes the vehicle could reputedly reach up to 60mph, however, given its weight this seems optimistic. The weight of the armour was said to quickly fatigue the chassis and suspension.
Side view of some Beaverette MkII’s (source)
They were never cleared for foreign service and spent the war helping to train crews and patrolling the British Isles with regular army units (including the The Reconnaissance Corps and Royal Armoured Corp), the RAF Regiment and the Home Guard. Principally, the Beaverette was a stopgap measure, similar to the Armadillo, to supplement Universal Carriers when following the evacuation of Dunkirk the British Army was desperately in need of vehicles.
The Beaverette provided a propaganda boost with many photographs and newsreels filmed of them in action patrolling, this helped to boost civilian morale and prove Britain was not defenceless and that British ingenuity would help turn the tide. Later MkIII and MkIV Beaverette’s added roofs and turrets but remained in limited defensive service.
Sources:
Images: 1 2 3 4 5
Standard Beaverette, Tank Encyclopedia, (source)
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Sacred Mathematics - Japanesse Temple Geometry
This is a book about a special kind of geometry that was invented and widely practiced in Japan during the centuries when Japan was isolated from Western influences. Japanese geometry is a mixture of art and mathematics. The experts communicated with one another by means of sangaku, which are wooden tablets painted with geometrical figures and displayed in Shinto shrines and Buddhist temples. Each tablet states a theorem or a problem. It is a challenge to other experts to prove the theorem or to solve the problem. It is a work of art as well as a mathematical statement. Sangaku are perishable, and the majority of them have decayed and disappeared during the last two centuries, but enough of them have survived to fill a book with examples of this unique Japanese blend of exact science and exquisite artistry.
Copyright © 2008 by Princeton University Press and Oxford
http://kknop.com/math/sangaku.pdf
🌿by javi.eats.and.runs on insta
Graphics research from Adobe Research and University of Toronto have designed a digital painting palette interface with features similar to real-world physical paint mixing:
Playful Palette is a color picker interface for digital paint programs that derives intuition from oil and watercolor palettes, but extends them with digital features. The palette is compactly parameterized as a set of color blobs that blend together to create gradients and gamuts. They can be directly manipulated to explore arrangements and harmonies. All edits are non-destructive, and an infinite history allows previous palettes to be revisited and modified, recoloring the painting. This design is motivated by a pilot study of how artists use paint palettes, and is evaluated with another group of traditional and digital artists to demonstrate Playful Palette’s effectiveness at enabling artists’ color tasks, and at amplifying their creativity.
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100 cans of spray paint, 60 hours of painting, 24 individual frames
INSA is a graffiti artist who makes gif animations out of his physical art. Here he paints and animates the beautiful original painting by James Jean, which was created for Paramount’s new movie mother!
Click here to watch INSA bring this painting to life
Piano player wears an eye tracker so you can see exactly where their eyes move to as they play. Amazing video.
Designer and artist is experimenting with ARKit to place and control cute characters he has created and place them in realworld scenes:
A post shared by Jeff Chang (@jeffchangart) on Aug 28, 2017 at 8:03am PDT
A post shared by Jeff Chang (@jeffchangart) on Sep 11, 2017 at 6:03pm PDT
A post shared by Jeff Chang (@jeffchangart) on Sep 12, 2017 at 6:08pm PDT
A post shared by Jeff Chang (@jeffchangart) on Sep 13, 2017 at 6:15pm PDT
Jeff has a Tumblr account [@jeffchangart] but you can find updates on Instagram here
Design project by Leslie Nooteboom is a lamp that can project artificial natural lighting onto walls, created with high-rise apartment spaces in mind:
komorebi is sunlight filtering through leaves, creating a dance of light and shadows where filtered sunrays hit a surface. It is the reflections on pavements underneath centuries-old trees on a sunny day, and moving, framed lightboxes through windows of homes onto walls. However, these days buildings are taller than they have ever been, creating a place to live for as many people as possible on the tiniest piece of land possible. Homes become a place of isolation from the outside – windows are absent or so tiny that even the idea of nature disappears, and lighting has become so artificial that there is no sense of day, time or place anymore.
komorebi lets you curate natural lighting experiences indoors.
In a time where indoor sunlight is becoming more scarce, the need for technological nature is increasing. With an ever growing global population and urbanisation levels reaching huge rates, fewer living spaces are able to receive direct sunlight. There are attempts at solving this issue, however these are very static. Intensity and colour seem to be the only way in which their light is dynamic.
You can find out more at Creative Applications here or the project page here