A teenager managed to develop an app that can help diagnose a diabetes-related condition affecting her grandfather.
Kavya Kopparapu’s grandfather lives in India, where there aren’t enough ophthalmologists to help diagnose all of those who could be affected by diabetic retinopathy.
DR is the world’s leading cause of vision loss in people age 20 to 65, according to the International Agency for the Prevention of Blindness, which estimated that 50% of people with diabetes are undiagnosed.
But in the absence of proper doctors, “computers could be used in their place,” Kopparapu, 16, said in a TEDx talk on artificial intelligence.
Alongside her brother and another classmate, she invented Eyeagnosis, a smartphone app that can photograph patients’ eyes and match them to a database of 34,000 retinal scans collected from the National Institute of Health. Read more (8/8/17)
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Ever wished you could have a few more arms to get stuff done? Researchers at the University of Tokyo have developed Metalimbs. They’re strap-on robotic arms controlled by the lower body.
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An Update on what I’ve been working on for the Final Defence Fortress prototype. Originally I had planned to use Unity’s navmesh for pathfinding, but because of the way I designed the building system the path finding would need to update during run-time, something Unity’s navmesh can’t do. So instead I’ve been programing an A* pathfinding system which can update during run-time.
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HCI research from Media Interaction Lab and Google is a proof of concept interface using elastic textiles which are simple to produce:
StretchEBand are stitch-based elastic sensors, which have the benefit of being manufacturable with textile craft tools that have been used in homes for centuries. We contribute to the understanding of stitch-based stretch sensors through four experiments and one user study that investigate conductive yarns from textile and technical perspectives, and analyze the impact of different stitch types and parameters. The insights informed our design of new stretch-based interaction techniques that emphasize eyes-free or causal interactions. We demonstrate with StretchEBand how soft, continuous sensors can be rapidly fabricated with different parameters and capabilities to support interaction with a wide range of performance requirements across wearables, mobile devices, clothing, furniture, and toys.
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Quick, Draw! by Google
Quick, Draw! is an artificial intelligence experiment that looks for familiarizing yourself with how neural networks work to identify objects and text in photos
Digital comic by Andre Bergs features animated frames which you can change the angle by tilting the device, and created using the Unity engine:
A post shared by André Bergs (@andre.bergs) on Oct 3, 2017 at 8:19am PDT
A post shared by André Bergs (@andre.bergs) on Sep 15, 2017 at 9:06pm PDT
Protanopia is a digital comic for Ipad and Iphone. Created as an experiment into the possibilities of digital comics. Using elements from 3D and 2D animation in a realtime game engine, it creates an unique visual style, whilst still having a familiar feeling.
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#FridayFunFact: VR & AR are fast becoming the latest digital trend (and next marketing platform target). This is an interesting projection of what the market could be like for VR/AR apllications.
I, Robot (2004)
Marvin Minsky, Artificial Intelligence, September 1966; in Readings from «Scientific American» (ca. 1950): Computers and Computation, With Introductions by Robert R. Fenichel and Joseph Weizenbaum, W. H. Freeman and Company, San Francisco, 1971, pp. 123-131
Japan just sent the Int-Ball, a photo and video drone, to the International Space Station. Its mission is to document the astronauts. Previously, astronauts spent 10% of their time doing photo and video documentation. Int-Ball’s footage can be seen in real time.
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A robot communicates through an interface.
Saturn 3 (1980)