Exploration requires mobility. And whether you’re on Earth or as far away as the Moon or Mars, you need good tires to get your vehicle from one place to another. Our decades-long work developing tires for space exploration has led to new game-changing designs and materials. Yes, we’re reinventing the wheel—here’s why.
Early tire designs were focused on moving hardware and astronauts across the lunar surface. The last NASA vehicle to visit the Moon was the Lunar Roving Vehicle during our Apollo missions. The vehicle used four large flexible wire mesh wheels with stiff inner frames. We used these Apollo era tires as the inspiration for new designs using newer materials and technology to better function on a lunar surface.
During the mid-2000s, we worked with industry partner Goodyear to develop the Spring Tire, an airless compliant tire that consists of several hundred coiled steel wires woven into a flexible mesh, giving the tires the ability to support high loads while also conforming to the terrain. The Spring Tire has been proven to generate very good traction and durability in soft sand and on rocks.
A little over a year after the Mars Curiosity Rover landed on Mars, engineers began to notice significant wheel damage in 2013 due to the unexpectedly harsh terrain. That’s when engineers began developing new Spring Tire prototypes to determine if they would be a new and better solution for exploration rovers on Mars.
In order for Spring Tires to go the distance on Martian terrain, new materials were required. Enter nickel titanium, a shape memory alloy with amazing capabilities that allow the tire to deform down to the axle and return to its original shape.
After building the shape memory alloy tire, Glenn engineers sent it to the Jet Propulsion Laboratory’s Mars Life Test Facility. It performed impressively on the punishing track.
New, high performing tires would allow lunar and Mars rovers to explore greater regions of the surface than currently possible. They conform to the terrain and do not sink as much as rigid wheels, allowing them to carry heavier payloads for the same given mass and volume. Also, because they absorb energy from impacts at moderate to high speeds, there is potential for use on crewed exploration vehicles which are expected to move at speeds significantly higher than the current Mars rovers.
Maybe. Recently, engineers and materials scientists have been testing a spinoff tire version that would work on cars and trucks on Earth. Stay tuned as we continue to push the boundaries on traditional concepts for exploring our world and beyond.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com.
This house is being 3-D printed with human and robot construction. Mesh mould technology uses the precision of robot building capacities to eliminate waste.
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The ultimate puzzle!
This dartboard from former NASA engineer Mark Rober guarantees a bull’s-eye through the power of software, motors, and motion tracking.
Noodle tearing up the dance floor
Earth is a place dominated by water, mainly oceans. It’s also a place our researchers study to understand life. Trillions of gallons of water flow freely across the surface of our blue-green planet. Ocean’s vibrant ecosystems impact our lives in many ways.
In celebration of World Oceans Day, here are a few things you might not know about these complex waterways.
The way light is absorbed and scattered throughout the ocean determines which colors it takes on. Red, orange, yellow,and green light are absorbed quickly beneath the surface, leaving blue light to be scattered and reflected back. This causes us to see various blue and violet hues.
Follow the phytoplankton! These small plant-like organisms are the beginning of the food web for most of the ocean. As phytoplankton grow and multiply, they are eaten by zooplankton, small fish and other animals. Larger animals then eat the smaller ones. The fishing industry identifies good spots by using ocean color images to locate areas rich in phytoplankton. Phytoplankton, as revealed by ocean color, frequently show scientists where ocean currents provide nutrients for plant growth.
When we look at the ocean from space, we see many different shades of blue. Using instruments that are more sensitive than the human eye, we can measure carefully the fantastic array of colors of the ocean. Different colors may reveal the presence and amount of phytoplankton, sediments and dissolved organic matter.
About 70 percent of the planet is ocean, with an average depth of more than 12,400 feet. Given that light doesn’t penetrate much deeper than 330 feet below the water’s surface (in the clearest water), most of our planet is in a perpetual state of darkness. Although dark, this part of the ocean still supports many forms of life, some of which are fed by sinking phytoplankton.
Instruments on satellites in space, hundreds of kilometers above us, can measure many things about the sea: surface winds, sea surface temperature, water color, wave height, and height of the ocean surface.
The amount of salt varies depending on location. The Atlantic Ocean is saltier than the Pacific Ocean, for instance. Most of the salt in the ocean is the same kind of salt we put on our food: sodium chloride.
It will most likely have millions (yes, millions!) of bacteria and viruses, thousands of phytoplankton cells, and even some fish eggs, baby crabs, and small worms.
Just 3.5 percent of Earth’s water is fresh—that is, with few salts in it. You can find Earth’s freshwater in our lakes, rivers, and streams, but don’t forget groundwater and glaciers. Over 68 percent of Earth’s freshwater is locked up in ice and glaciers. And another 30 percent is in groundwater.
Just like forests are considered the “lungs of the earth”, phytoplankton is known for providing the same service in the ocean! They consume carbon dioxide, dissolved in the sunlit portion of the ocean, and produce about half of the world’s oxygen.
Want to learn more about how we study the ocean? Follow @NASAEarth on twitter.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com.
Designer and artist is experimenting with ARKit to place and control cute characters he has created and place them in realworld scenes:
A post shared by Jeff Chang (@jeffchangart) on Aug 28, 2017 at 8:03am PDT
A post shared by Jeff Chang (@jeffchangart) on Sep 11, 2017 at 6:03pm PDT
A post shared by Jeff Chang (@jeffchangart) on Sep 12, 2017 at 6:08pm PDT
A post shared by Jeff Chang (@jeffchangart) on Sep 13, 2017 at 6:15pm PDT
Jeff has a Tumblr account [@jeffchangart] but you can find updates on Instagram here
Design project by Leslie Nooteboom is a lamp that can project artificial natural lighting onto walls, created with high-rise apartment spaces in mind:
komorebi is sunlight filtering through leaves, creating a dance of light and shadows where filtered sunrays hit a surface. It is the reflections on pavements underneath centuries-old trees on a sunny day, and moving, framed lightboxes through windows of homes onto walls. However, these days buildings are taller than they have ever been, creating a place to live for as many people as possible on the tiniest piece of land possible. Homes become a place of isolation from the outside – windows are absent or so tiny that even the idea of nature disappears, and lighting has become so artificial that there is no sense of day, time or place anymore.
komorebi lets you curate natural lighting experiences indoors.
In a time where indoor sunlight is becoming more scarce, the need for technological nature is increasing. With an ever growing global population and urbanisation levels reaching huge rates, fewer living spaces are able to receive direct sunlight. There are attempts at solving this issue, however these are very static. Intensity and colour seem to be the only way in which their light is dynamic.
You can find out more at Creative Applications here or the project page here
For Patreon backers, I have put together a brief look at some projects that creatively explores the potential of Augmented Reality, which has been brought into the mainstream via Apple’s ARKit technology.
More Here
Apple have just published an example for developers on how to use their front facing camera on the iPhone X for AR apps:
This sample app presents a simple interface allowing you to choose between four augmented reality (AR) visualizations on devices with a TrueDepth front-facing camera (see iOS Device Compatibility Reference).
The camera view alone, without any AR content.
The face mesh provided by ARKit, with automatic estimation of the real-world directional lighting environment.
Virtual 3D content that appears to attach to (and be obscured by parts of) the user’s real face.
A simple robot character whose facial expression is animated to match that of the user.
Link
An intro video can be found here