Tele-Present Water By David Bowen

Tele-Present Water by David Bowen

I rarely use the phrase ‘mind blown’, but this is one of those rare occurrences.

An art installation which combines real-time data, mechanical puppetry, and a physical grid representation usually employed virtually with computers:

This installation draws information from the intensity and movement of the water in a remote location. Wave data is being collected in real-time from National Oceanic and Atmospheric Administration data buoy station 46246, 49.985 N 145.089 W (49°59'7" N 145°5'20" W) on the Pacific Ocean. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from halfway around the world.

Link to the artist’s website for this work can be found here

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This is a book about a special kind of geometry that was invented and widely practiced in Japan during the centuries when Japan was isolated from Western influences. Japanese geometry is a mixture of art and mathematics. The experts communicated with one another by means of sangaku, which are wooden tablets painted with geometrical figures and displayed in Shinto shrines and Buddhist temples. Each tablet states a theorem or a problem. It is a challenge to other experts to prove the theorem or to solve the problem. It is a work of art as well as a mathematical statement. Sangaku are perishable, and the majority of them have decayed and disappeared during the last two centuries, but enough of them have survived to fill a book with examples of this unique Japanese blend of exact science and exquisite artistry.

Copyright © 2008 by Princeton University Press and Oxford

http://kknop.com/math/sangaku.pdf

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Remember to Click on “CC” to activate English subtitles:

Our last episode of the season features Tetsuya Mizuguchi, game creator and founder of the Enhance Games studio. Mizuguchi is the creator behind the iconic Rez, recently remastered as Rez Infinite, he also created Lumines, Child of Eden or Space Channel 5, which are all gaming experiences strongly influenced by music. Always ahead of his time, Mizuguchi will tell us more about his motivations behind Rez Infinite, and his pursuit of new forms of perception, supported by new technologies such as virtual reality, or through original concepts such as the Synesthesia Suit. Our day with Mizuguchi will take us to the heights of Mori Tower, then to the intimacy of the Restaurant Bohemian, where we will learn more about his philosophy and his work. 

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